ikkinomi
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Welcome to BLENDER IKKINOMI
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Camera . key, A key
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Selecting objects Left Click
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Add / Delete Shifit + A / X
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Edit mode (vertex/edge/face) Tab, 1/2/3
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Move, Rotate, Scale G/R/S
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Exercise 1
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Mastering G, R, S Keys - Axis and Numeric Values
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3D Cursor Shift + S, Shift + C
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Three View 1, 3, 5, 7
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Work Camera and Camera, Numpad 0
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Add a rendering camera
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Quick Controls for the Rendering Camera: T Menu, N Menu
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Views and Workspaces
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Edit Mesh (Extrude)
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Edit Mesh (Subdivide)
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Edit Mesh (Inset)
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Edit Mesh (Bevel)
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Edit Mesh (Bridge Edge Loops)
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Edit Mesh (Separate)
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Edit Mesh (Join)
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Edit Mesh (Separate vertex, edge)
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Edit Mesh (Select Land Ctrl + L)
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Edit Mesh (Local Merge)
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Edit Mesh (Edge Join)
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Edit Mesh (Move Along with Edge)
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Edit Mesh (Repeat Last)
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Edit Mesh (Boolean)
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Edit Mesh (Special Deletion Method: Dissolve)
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Edit Mesh (J)
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Edit Mesh (F)
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If there is no numeric keypad