Creating character animations is a challenging issue both in terms of quantity and quality. Using software developed in-house, we efficiently produce animations. We are constantly researching to provide animations that match the practical costs of game and web production in both quantity and quality.
‘Sega Animanium’ developed while at Sega Co., Ltd.
This is a character animation tool developed with the goal of obtaining natural key poses with minimal operations, using full-body IK for character animations.
A more advanced version of ‘Sega Animanium’ with enhanced speed and functionality: Athree 1.0
It was used in actual production such as the creation of TV animations.
*) The image at the beginning is the interface of the version where this functionality was ported to Blender.